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A09044 Summary:

BILL NOA09044
 
SAME ASNo Same As
 
SPONSORVanel
 
COSPNSR
 
MLTSPNSR
 
Add §399-l, Gen Bus L
 
Prohibits a person offering loot boxes to consumers within the state to repurchase the contents of any such loot box whether directly themselves or indirectly through a third-party provider.
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A09044 Actions:

BILL NOA09044
 
09/05/2025referred to consumer affairs and protection
01/07/2026referred to consumer affairs and protection
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A09044 Memo:

NEW YORK STATE ASSEMBLY
MEMORANDUM IN SUPPORT OF LEGISLATION
submitted in accordance with Assembly Rule III, Sec 1(f)
 
BILL NUMBER: A9044
 
SPONSOR: Vanel
  TITLE OF BILL: An act to amend the general business law, in relation to prohibited practices related to loot boxes   PURPOSE OR GENERAL IDEA OF BILL: Prohibits certain practices related to loot boxes.   SUMMARY OF PROVISIONS: 399-1(1). Sets definitions 399-1(2). Prohibits persons offering loot boxes from repurchasing the contents of the loot box for money or a cash equivalent or other types of benefits. 399-1(3). Prohibits persons offering loots boxes from offering loot boxes containing money, cash equivalents, or other types of benefits. 399-1(4). Sets penalties Section 2 provides the effective date.   JUSTIFICATION: Yet another scheme to circumvent the state's gambling laws has exploded in popularity, enabling operators to pocket millions from what is, in essence, unregulated wagering simply because existing statutes overlook the very loopholes these services exploit. Loot boxes are mystery containers holding a predefined pool of items, each tied to a specific probability of being revealed when opened. On their own, loot boxes aren't necessarily concerning. The real danger arises when purchasers can immediately redeem cash, cash equivalents, or platform credits based on the item they receive, effectively turning a surprise mechanic into a wagering system. Consider this typical scenario: a $100 loot box holds three possible outcomes: Item A (75% chance, valued at $50), Item B (24% chance, valued at $125), and Item C (1% chance,, valued at $1,000). If a player opens the box and lands on Item A, the platform instantly offers $50 in cash or credits. The user can then either cash out or reinvest those credits toward another $100 box, typically by depositing from their bank account the remaining $50 themselves. What begins as a single $100 purchase can quickly spiral into a series of microtransactions that obscure the true cost and encourage continued spending. In effect, guaranteed buybacks for loot boxes function identically to traditional gambling. Each purchase is a bet on a digital item with known odds and known guaranteed values, and each item comes with an automatic and essentially buyback per the purchasing terms. In essence, the items within the loot box become no more than a representation of value, like casino chips, that have a payout guarantee. There would be no issue if the contents of the loot box were provided to the consumer without the option of a buyback. States have traditionally permitted such goods, like the sports card industry, which have offered such mystery products for over a century without issue since the consum- er always receive a physical (or digital) item in return. To protect consumers from gambling addiction and uphold the integrity of our gambling laws, loot boxes offering cash-out or credit redemption must be prohibited.   PRIOR LEGISLATIVE HISTORY: None   FISCAL IMPLICATIONS FOR STATE AND LOCAL GOVERNMENTS: N/A   EFFECTIVE DATE: This act shall take effect immediately.
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A09044 Text:



 
                STATE OF NEW YORK
        ________________________________________________________________________
 
                                          9044
 
                               2025-2026 Regular Sessions
 
                   IN ASSEMBLY
 
                                    September 5, 2025
                                       ___________
 
        Introduced  by M. of A. VANEL -- read once and referred to the Committee
          on Consumer Affairs and Protection
 
        AN ACT to amend the general business  law,  in  relation  to  prohibited
          practices related to loot boxes
 
          The  People of the State of New York, represented in Senate and Assem-
        bly, do enact as follows:

     1    Section 1. The general business law is amended by adding a new section
     2  399-l to read as follows:
     3    § 399-l. Prohibited practices related to loot boxes. 1. The  following
     4  terms shall have the following meanings:
     5    (a)  "Loot box" shall mean any physical or digital container or equiv-
     6  alent that, when opened, awards the purchaser  one  or  more  randomized
     7  rewards.
     8    (b)  "Person"  shall  mean  any  natural  person,  entity, or group or
     9  persons or entities acting in concert, including but not limited to  any
    10  third-party  providers, affiliated entities, subsidiaries, parent compa-
    11  nies, joint ventures, partnerships, agents, or employees thereof, or any
    12  entity or individual acting at the direction of,  in  cooperation  with,
    13  under  contract  or in partnership with, or financially benefitting from
    14  another person or entity.  Multiple  persons  in  partnership  or  under
    15  contract,  where one or more persons financially benefit from such part-
    16  nership or contract shall be treated as one person for purposes of  this
    17  section.
    18    (c) "Liquid digital item" shall mean any digital item that can be sold
    19  on a digital marketplace.
    20    (d) "Repurchase" shall mean the act of offering a consumer money, cash
    21  equivalents, cryptocurrency, including non-fungible tokens, another loot
    22  box  or  similar  item,  a  liquid  digital  item, any right, privilege,
    23  status, service, experience, or access, or points that can  be  redeemed
    24  to  purchase another loot box, item, cash or cash equivalent, cryptocur-
 
         EXPLANATION--Matter in italics (underscored) is new; matter in brackets
                              [ ] is old law to be omitted.
                                                                   LBD13589-01-5

        A. 9044                             2
 
     1  rency or a liquid digital item in  exchange  for  some  or  all  of  the
     2  contents of a loot box.
     3    2.  No  person offering loot boxes to consumers within the state shall
     4  repurchase the contents of any such loot box whether directly themselves
     5  or indirectly through a third-party provider, affiliated entity, subsid-
     6  iary, parent company, joint ventures, partnership,  agent,  or  employee
     7  thereof,  or  through  any other contractual arrangement with another in
     8  exchange for money, cash equivalents, cryptocurrency, including non-fun-
     9  gible tokens, another loot box or similar item, a liquid  digital  item,
    10  any  right, privilege, status, service, experience, or access, or points
    11  that can be redeemed to purchase another loot box, item,  cash  or  cash
    12  equivalent,  cryptocurrency or a liquid digital item, nor may any third-
    13  party provider, affiliated entity,  subsidiary,  parent  company,  joint
    14  venture, partnership, agent, or employee thereof, or another through any
    15  other  contractual  arrangement  repurchase or redeem those contents for
    16  such value.
    17    3. No loot box shall contain money or any cash equivalent  or  crypto-
    18  currency,  including  non-fungible  tokens, any status, tier, membership
    19  level, or credential, or points that can be redeemed to purchase another
    20  loot box, item, cash or cash  equivalent,  cryptocurrency  or  a  liquid
    21  digital item.
    22    4.  A  person  who  violates  the  provisions of this section shall be
    23  subject to a civil penalty of one  thousand  dollars  per  violation  or
    24  three  times  such  revenue  derived  from  such violation, whichever is
    25  greater. For purposes of this section, the person  or  entity  providing
    26  such  loot boxes shall be held liable for the conduct of any third-party
    27  provider, affiliated entity, subsidiary, parent company, joint  venture,
    28  partnership,  agent,  or  employee thereof, or another through any other
    29  contractual arrangement provided however that where the person or entity
    30  providing such loot boxes is not subject  to  the  jurisdiction  of  the
    31  attorney  general,  any third-party provider, affiliated entity, subsid-
    32  iary, parent company, joint venture,  partnership,  agent,  or  employee
    33  thereof,  or  another  through any other contractual arrangement that is
    34  subject to the jurisdiction of the attorney general shall be jointly and
    35  severally liable for such penalty.
    36    § 2. This act shall take effect immediately.
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