A10075 Summary:

BILL NOA10075
 
SAME ASSAME AS S08505
 
SPONSORDinowitz
 
COSPNSRGalef, Jaffee, Seawright, Dickens
 
MLTSPNSRCook, Davila
 
Add §396-kk-1, Gen Bus L
 
Requires chances of randomized in-game purchases in video games to be disclosed; requires labeling of video games with randomized in-game purchases; restricts purchasing of video games with randomized in-game purchases to those eighteen years old or older.
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A10075 Actions:

BILL NOA10075
 
03/14/2018referred to consumer affairs and protection
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A10075 Committee Votes:

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A10075 Floor Votes:

There are no votes for this bill in this legislative session.
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A10075 Text:



 
                STATE OF NEW YORK
        ________________________________________________________________________
 
                                          10075
 
                   IN ASSEMBLY
 
                                     March 14, 2018
                                       ___________
 
        Introduced  by  M.  of A. DINOWITZ, GALEF, JAFFEE, SEAWRIGHT, DICKENS --
          read once and referred  to  the  Committee  on  Consumer  Affairs  and
          Protection
 
        AN  ACT  to  amend  the  general business law, in relation to randomized
          in-game purchases in video games
 
          The People of the State of New York, represented in Senate and  Assem-
        bly, do enact as follows:

     1    Section 1. The general business law is amended by adding a new section
     2  396-kk-1 to read as follows:
     3    §  396-kk-1. Video games; randomized in-game purchase items. 1.  Defi-
     4  nitions. For purposes of this section:
     5    (a) "Video game" means an  interactive  electronic  amusement  device,
     6  disk, cartridge or other object that utilizes a computer, microprocessor
     7  or similar electronic circuitry and its own monitor, a television set or
     8  a  computer  monitor,  and  such device or object is designed to allow a
     9  person to manipulate the images presented by such device or object.
    10    (b) "Video game publisher" means an entity that publishes video  games
    11  that have either been created internally or through a separate entity.
    12    (c)  "Retailer"  means any person or entity who offers video games for
    13  sale, including resale by the purchaser, through any  means,  including,
    14  but not limited to, sales outlets, catalogs, or the internet.
    15    2.  Disclosure.  (a) Video game publishers that distribute video games
    16  within the state that contain a system of purchasing  randomized  reward
    17  or rewards or a consumable virtual item that can be redeemed and direct-
    18  ly or indirectly converted to a randomized reward or rewards shall prom-
    19  inently  disclose  and  publish to the consumer the probability rates of
    20  receiving each type of randomized reward  or  rewards  at  the  time  of
    21  purchase and at the time any mechanism to receive a randomized reward or
    22  rewards  is  activated so as to meaningfully inform the consumer's deci-
    23  sion prior to the purchase or activation of any mechanism to  receive  a
    24  randomized reward or rewards.
    25    (b)  Video games distributed within the state that contain a system of
    26  purchasing randomized reward or rewards or  a  consumable  virtual  item
 
         EXPLANATION--Matter in italics (underscored) is new; matter in brackets
                              [ ] is old law to be omitted.
                                                                   LBD14839-03-8

        A. 10075                            2
 
     1  that  can  be redeemed and directly or indirectly converted to a random-
     2  ized reward or rewards shall:
     3    (1)  bear a prominent, easily legible, bright red label on its packag-
     4  ing which reads: "Warning: contains in-game purchases and  gambling-like
     5  mechanisms which may be harmful or addictive"; or
     6    (2)  if  purchased digitally and downloaded through the internet or an
     7  online application, prominently disclose to the consumer at the time  of
     8  consumer  purchase  a  bright red label that is easily legible and which
     9  reads: "Warning:   contains in-game purchases  and  gambling-like  mech-
    10  anisms  which may be harmful or addictive", so as to meaningfully inform
    11  the consumer's decision prior to purchase.
    12    (c) No video game publisher shall at any  time  modify  a  video  game
    13  distributed  within  the state to contain or otherwise permit the inclu-
    14  sion of additional content for which  the  game  was  not  appropriately
    15  labeled at the time of original sale.
    16    3.  Audit  of  video  games.  The  division  of consumer protection is
    17  authorized to audit the code of video games sold within  the  state  and
    18  subject to this section to ensure that the probability rates for receiv-
    19  ing  each  type of randomized reward or rewards are calculated correctly
    20  and working properly. Such division may contract with a third  party  to
    21  provide additional assistance as needed. Such division shall not public-
    22  ly  disclose  proprietary  information beyond that which is necessary to
    23  fulfill the intent of this section.
    24    4. Sale restrictions. It shall be unlawful for any retailer to sell to
    25  any person under eighteen years of age a  video  game  that  contains  a
    26  system of further purchasing:
    27    (a) A randomized reward or rewards; or
    28    (b)  A  virtual  item  which can be redeemed to directly or indirectly
    29  receive a randomized reward or rewards.
    30    § 2. This act shall take effect on the one hundred eightieth day after
    31  it shall have become a law.  The director of the  division  of  consumer
    32  protection is authorized to promulgate any and all rules and regulations
    33  and  take  any  other  measures  necessary  to implement this act on its
    34  effective date on or before such date.
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