Enacts the "no gambling ads for kids act" under which certain covered platforms and social media platforms are prohibited from advertising a service permitting gaming-related gambling, predictive market wagering, online sweepstakes gaming, sports-related gambling, and/or traditional online gambling to minors.
STATE OF NEW YORK
________________________________________________________________________
10712
IN ASSEMBLY
March 26, 2026
___________
Introduced by M. of A. STECK -- read once and referred to the Committee
on Consumer Affairs and Protection
AN ACT to amend the general business law, in relation to enacting the
"no gambling ads for kids act"
The People of the State of New York, represented in Senate and Assem-bly, do enact as follows:
1 Section 1. Short title. This act shall be known and may be cited as
2 the "no gambling ads for kids act".
3 § 2. The general business law is amended by adding a new section 396-
4 kkk to read as follows:
5 § 396-kkk. Unlawful gambling advertisements for minors. 1. For the
6 purposes of this section, the following terms shall have the following
7 meanings:
8 (a) "Add-on transaction" means a payment made to the operator of a
9 covered platform of either money or an in-game proxy for money, includ-
10 ing but not limited, to virtual currency which can be purchased with
11 money that:
12 (i) unlocks a feature of the product; or
13 (ii) adds to or enhances the entertainment value of the product.
14 (b) "Covered platform" means a public or semi-public website, online
15 service, online application, or mobile application that allows users to
16 construct a public or semi-public profile for the purposes of using such
17 website, service, online or mobile application. The term "covered plat-
18 form" may include a social gaming platform.
19 (c) "Loot box" means an add-on transaction to a covered platform that
20 through a process of total or partial randomization:
21 (i) unlocks a feature of the product;
22 (ii) enhances the entertainment value of the product; or
23 (iii) allows the user to make one or more additional add-on trans-
24 actions that such user could not have made without making the first
25 add-on transaction and the content of which is unknown to the user until
26 after such user has made the first add-on transaction.
27 (d) "Minor" means an individual less than eighteen years of age
28 located in the state of New York.
EXPLANATION--Matter in italics (underscored) is new; matter in brackets
[] is old law to be omitted.
LBD15219-01-6
A. 10712 2
1 (e) "Online gaming-related gambling" means activities that occur with-
2 in video game environments or involve game-related items and currency,
3 including but not limited to:
4 (i) exchanging real money for random, chance-based rewards in games,
5 such as loot boxes and other add-on transactions; and
6 (ii) trading or betting using in-game items acquired with real money,
7 such as buying and trading skins or other pay-to-win microtransactions.
8 (f) "Online sweepstakes gaming" means a game, contest, or promotion
9 meeting all of the following conditions:
10 (i) available on the internet or accessible on a mobile phone, comput-
11 er terminal, or similar device;
12 (ii) utilizes a dual-currency system of payment that allows a user to
13 play or participate with direct consideration or indirect consideration,
14 and for which the user playing or participating may become eligible for
15 a prize, award, cash, or cash equivalents or a chance to win a prize,
16 award, cash, or cash equivalents; and
17 (iii) simulates gambling, which, for purposes of this section,
18 includes, but is not limited to, any of the following:
19 (A) slot machines;
20 (B) video poker;
21 (C) table games, including, but not limited to, blackjack, roulette,
22 craps, and poker;
23 (D) lotteries;
24 (E) bingo;
25 (F) sports wagering; and
26 (G) awards cash or cash equivalents.
27 (g) "Operator" means any person, business, or other legal entity who
28 operates or provides a covered platform or social media platform.
29 (h) "Pay-to-win microtransaction" means an add-on transaction to a
30 covered platform that from the perspective of a reasonable user of the
31 covered platform is a game offering a scoring system, a set of goals to
32 achieve, a set of rewards, or a sense of interactive progression through
33 the covered platform's content including but not limited to narrative
34 progression that:
35 (i) eases a user's progression through content otherwise unavailable
36 within the game without the purchase of such transaction;
37 (ii) assists a user in accomplishing an achievement within the game
38 that can otherwise be accomplished without the purchase of such trans-
39 action;
40 (iii) assists a user in receiving an award associated with the game
41 that is otherwise unavailable in association with the game without the
42 purchase of such transaction;
43 (iv) permits a user to continue to access content of the game that had
44 previously been accessible to the user but has been made inaccessible
45 after the expiration of a timer or a number of gameplay attempts; or
46 (v) with respect to an interactive digital entertainment product that,
47 from the perspective of a reasonable user of the product, is a game
48 featuring competition with other users and provides a user with a
49 competitive advantage with respect to the game's competitive aspects
50 over users who do not make such a transaction.
51 (i) "Predictive market wagering" means betting, speculating, or wager-
52 ing by means of a prediction market whereby participants are permitted
53 to place wagers, trades, or financial positions on the outcome of future
54 events, including, but not limited to, political, economic, weather, or
55 other eventualities, with payouts tied to event outcomes.
A. 10712 3
1 (j) "Skins" means in-game virtual reward systems where users utilize
2 real or virtual currency to purchase loot boxes containing random
3 cosmetic items or skins for characters or weapons. Such skins can range
4 widely in value and can often be sold or traded for real-world use on
5 third-party sites.
6 (k) "Sports wagering" shall have the same meaning as such term is
7 defined by section thirteen hundred one of the racing, pari-mutuel
8 wagering and breeding law.
9 (l) "Social gaming platform" means an immersive digital space that
10 integrates gameplay, social connection, and in-game purchasing, allowing
11 users to create customizable avatars and interact with others through
12 real-time collaboration and competition. A social gaming platform is
13 accessible across consoles, computers, mobile devices, tablets, and
14 virtual reality systems.
15 (m) "Social media platform" shall have the same meaning as such term
16 is defined by section eleven hundred of this chapter.
17 (n) "Sports-related gambling" means gambling activities related to
18 sporting events, including but not limited to:
19 (i) season or tournament-length contests for money, such as March
20 Madness brackets and fantasy leagues;
21 (ii) sports betting, daily fantasy sports, or e-sports betting for
22 real money, such as predicting whether a team will win, or how many
23 points a player will score;
24 (iii) in-game betting for real money wherein bets are placed after a
25 game has started; and
26 (iv) sports wagering.
27 (o) "Traditional online gambling" means conventional gambling activ-
28 ities that exist online independently of video game platforms, including
29 but not limited to:
30 (i) online gambling sites with real money, such as slots, roulette,
31 blackjack, and poker with strangers;
32 (ii) lottery or scratch-off tickets purchased with one's own money,
33 including digital lottery apps; and
34 (iii) entertainment gambling sites.
35 (p) "User" means a user of a covered platform or social media platform
36 in the state of New York not acting as an operator, or agent or affil-
37 iate of such operator, of such platform or any portion thereof.
38 2. It shall be unlawful for the operator of a covered platform or a
39 social media platform to display to a user a paid advertisement, spon-
40 sored content, influencer marketing, affiliate marketing, algorithmic
41 promotion, targeted amplification or cross-platform promotional place-
42 ments for a service that permits online gaming-related gambling, predic-
43 tive market wagering, online sweepstakes gaming, sports-related gambl-
44 ing, and/or traditional online gambling unless such operator has
45 reasonably determined that such user is not a minor in accordance with
46 age determination and age assurance regulations promulgated by the
47 attorney general pursuant to this section.
48 3. Information collected for the purpose of determining a user's age
49 under subdivision two of this section shall not be used for any purpose
50 other than age determination and shall be deleted immediately after an
51 attempt to determine a user's age, except where necessary for compliance
52 with any applicable provisions of New York state or federal law or regu-
53 lation.
54 4. Any violation of this section shall constitute false advertising
55 under section three hundred fifty-a of this chapter and may be enforced
56 by the attorney general or the New York state gaming commission.
A. 10712 4
1 5. The attorney general shall maintain a website to receive
2 complaints, information and/or referrals from members of the public
3 concerning a covered platform's, social media platform's, or operator's
4 alleged compliance or non-compliance with the provisions of this
5 section.
6 6. The attorney general shall promulgate regulations to further the
7 purposes of this section. Such regulations may reference or rely upon
8 existing regulations promulgated by the attorney general regarding age
9 determination or age assurance.
10 7. The New York state gaming commission shall maintain guidance for
11 the gaming and gambling industry on restrictions for online advertising
12 to any individual under the age of eighteen.
13 § 3. Severability. If any clause, sentence, paragraph, subdivision,
14 section or part of this act shall be adjudged by any court of competent
15 jurisdiction to be invalid, such judgment shall not affect, impair, or
16 invalidate the remainder thereof, but shall be confined in its operation
17 to the clause, sentence, paragraph, subdivision, section or part thereof
18 directly involved in the controversy in which such judgment shall have
19 been rendered. It is hereby declared to be the intent of the legislature
20 that this act would have been enacted even if such invalid provisions
21 had not been included herein.
22 § 4. This act shall take effect on the one hundred eightieth day after
23 it shall have become a law. Effective immediately, the addition, amend-
24 ment and/or repeal of any rule or regulation necessary for the implemen-
25 tation of this act on its effective date are authorized to be made and
26 completed on or before such effective date.