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S04715 Summary:

BILL NOS04715A
 
SAME ASSAME AS A03457-A
 
SPONSORFAHY
 
COSPNSRCOONEY
 
MLTSPNSR
 
Amd §§45, 210-B & 606, Tax L
 
Extends the period during which the empire state digital gaming tax credit may be claimed to 01/01/2032; amends the eligibility criteria for game development companies by changing the yearly timeframe structure, lowering the dollar threshold per production, and removing the in-state cost incurred threshold to accurately fit current digital gaming industry models; allows unused credits to be rolled over to the following tax year.
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S04715 Text:



 
                STATE OF NEW YORK
        ________________________________________________________________________
 
                                         4715--A
 
                               2025-2026 Regular Sessions
 
                    IN SENATE
 
                                    February 12, 2025
                                       ___________
 
        Introduced  by Sens. FAHY, COONEY -- read twice and ordered printed, and
          when printed to be committed to the Committee on Budget and Revenue --
          committee discharged, bill amended, ordered reprinted as  amended  and
          recommitted to said committee
 
        AN  ACT to amend the tax law, in relation to extending the period during
          which the empire state digital gaming media production tax credit  may
          be claimed, the eligibility criteria for such tax credit, and allowing
          unused allowable credits to be rolled over to the following tax year
 
          The  People of the State of New York, represented in Senate and Assem-
        bly, do enact as follows:
 
     1    Section 1. Paragraph 1 of subdivision (a) and subdivisions (b) and (c)
     2  of section 45 of the tax law, as added by section 1 of part OO of  chap-
     3  ter 59 of the laws of 2022, are amended to read as follows:
     4    (1)  A  taxpayer  which  is  a  digital gaming media production entity
     5  engaged in qualified digital gaming media production, or who is  a  sole
     6  proprietor  of  or  a member of a partnership, which is a digital gaming
     7  media production  entity  engaged  in  qualified  digital  gaming  media
     8  production,  and is subject to tax under article nine-A or twenty-two of
     9  this chapter, shall be allowed a credit against such tax to be  computed
    10  as  provided  herein  for  taxable  years  beginning on or after January
    11  first, two thousand twenty-three and before January first, two  thousand
    12  [twenty-eight] thirty-two.
    13    (b)  Allocation of credit. The aggregate amount of tax credits allowed
    14  under this section, subdivision fifty-five of section two hundred  ten-B
    15  and  subsection  (nnn) of section six hundred six of this chapter in any
    16  taxable year shall be five million dollars. Such credit shall  be  allo-
    17  cated  by  the  department  of economic development in order of priority
    18  based upon the date of filing an application for allocation  of  digital
    19  gaming  media  production  credit  with  such office. An applicant shall
    20  submit an annual application which shall include all  qualified  digital
    21  gaming  media productions for the taxable year along with an estimate of
 
         EXPLANATION--Matter in italics (underscored) is new; matter in brackets
                              [ ] is old law to be omitted.
                                                                   LBD06207-05-5

        S. 4715--A                          2
 
     1  the digital gaming  media  production  costs.  The  application  can  be
     2  submitted  no  earlier  than  ninety  days prior to the first day of the
     3  applicable taxable year.  If  the  total  amount  of  allocated  credits
     4  applied  for  in any particular year exceeds the aggregate amount of tax
     5  credits allowed for such year under this section, such excess  shall  be
     6  treated  as  having  been applied for on the first day of the subsequent
     7  taxable year.  Provided, however, that for taxable years beginning on or
     8  after January first, two thousand twenty-three, if the total  amount  of
     9  allocated  credits  applied  for in any particular year is less than the
    10  aggregate amount of  tax  credits  allowed  for  such  year  under  this
    11  section,  any unused portion may be carried over and added to the aggre-
    12  gate amount of credits allowed in the next succeeding  taxable  year  or
    13  years.
    14    (c) Definitions. As used in this section:
    15    (1)  "Qualified digital gaming media production" means: (i) a website,
    16  the digital media production costs of which are paid or incurred  predo-
    17  minately  in  connection  with  (A)  video  simulation, animation, text,
    18  audio, graphics or similar gaming related property embodied  in  digital
    19  format,  and  (B)  interactive  features of digital gaming (e.g., links,
    20  message boards, communities or  content  manipulation);  (ii)  video  or
    21  interactive games produced primarily for distribution over the internet,
    22  wireless  network or successors thereto; and (iii) animation, simulation
    23  or embedded  graphics  digital  gaming  related  software  intended  for
    24  commercial  distribution  regardless  of medium; provided, however, that
    25  the qualified digital game development media  productions  described  in
    26  subparagraphs  (i)  through  (iii)  of  this paragraph must have digital
    27  media production costs equal to or in  excess  of  [one  hundred]  fifty
    28  thousand  dollars  per  production.  A  qualified  digital  gaming media
    29  production does not include a website, video, interactive game or  soft-
    30  ware  that  is  used  predominately  for: electronic commerce (retail or
    31  wholesale purposes other than the  sale  of  video  interactive  games),
    32  gambling  (including  activities regulated by a New York gaming agency),
    33  or political advocacy purposes.
    34    (2) "Digital gaming media production costs" means any costs for  wages
    35  [or  salaries]  paid  to  individuals,  [other  than actors or writers,]
    36  directly employed for services performed by those  individuals  directly
    37  [and predominantly] in the creation of a digital gaming media production
    38  or  productions.  [Up to one hundred thousand dollars in wages and sala-
    39  ries paid to such employees, other than  actors  and  writers,  directly
    40  employed  shall  be  used  in  the  calculation of this credit.] Digital
    41  gaming media production costs  include  but  shall  not  be  limited  to
    42  payments  for  services  performed  directly  [and predominantly] in the
    43  development (including concept creation), [design,] production  (includ-
    44  ing  concept  creation), design, production (including testing), editing
    45  (including encoding)  and  compositing  (including  the  integration  of
    46  digital  files  for  interaction  by end users) of digital gaming media.
    47  Digital  gaming  media  production  costs  shall  not  include  expenses
    48  incurred  for  the  distribution,  marketing,  promotion, or advertising
    49  content generated by end users, other costs not directly  [and  predomi-
    50  nantly]  related  to the creation, production or modification of digital
    51  gaming media or costs used by the taxpayer as a basis of the calculation
    52  of any other tax credit allowed under this chapter. In addition,  [sala-
    53  ries  or  other  income  distribution]  wages related to the creation of
    54  digital gaming media for any person who predominately serves in a corpo-
    55  rate capacity in the role of chief executive  officer,  chief  financial
    56  officer,  president,  treasurer or similar corporate position and who is

        S. 4715--A                          3
 
     1  not directly engaged in services related to the creation  of  a  digital
     2  gaming  media production or productions shall not be included as digital
     3  gaming media production costs if the  digital  gaming  media  production
     4  entity  has  more  then  ten employees. [Salaries or other income] Wages
     5  paid to a person serving in such a role for  the  digital  gaming  media
     6  production  entity shall also not be included if the person was employed
     7  by a related person of the digital gaming media production entity within
     8  sixty months of the date the  digital  gaming  media  production  entity
     9  applied  for  the tax credit certificate described in subdivision (d) of
    10  this section. For purposes of the preceding sentence, a  related  person
    11  shall have the same meaning as the term "related person" in section four
    12  hundred  sixty-five  of  the  internal  revenue  code. [Furthermore, any
    13  income or other distribution to any individual including, but not limit-
    14  ed to, licensing or royalty fees, who holds an ownership interest  in  a
    15  digital  gaming  media production entity, whether or not such individual
    16  is serving in the role of chief executive officer, chief financial offi-
    17  cer, president, treasurer or similar position for such an entity,  shall
    18  not  be  included  as  digital gaming media production costs. Up to four
    19  million dollars in qualified digital gaming media production  costs  per
    20  production  shall  be  used  in the calculation of this credit.] Digital
    21  gaming media production costs shall not include those costs used by  the
    22  taxpayer  or  another taxpayer as the basis calculation of any other tax
    23  credit allowed under this chapter.
    24    (3) "Qualified digital gaming media production  costs"  means  digital
    25  gaming  media production costs only to the extent such costs are attrib-
    26  utable to the use of property or the  performance  of  services  by  any
    27  persons  within  the state directly [and predominantly] in the creation,
    28  production or modification of digital gaming related media. [Such  total
    29  production  costs  incurred  and paid in this state shall be equal to or
    30  exceed seventy-five percent of total  cost  of  an  eligible  production
    31  incurred and paid within and without this state.]
    32    (4)  "Digital  gaming  media  production  entity" means a corporation,
    33  partnership, limited partnership or other entity or  individual  engaged
    34  in qualified digital game development media production.
    35    §  2. Paragraph (a) of subdivision 55 of section 210-B of the tax law,
    36  as added by section 2 of part OO of chapter 59 of the laws of  2022,  is
    37  amended to read as follows:
    38    (a)  Allowance  of  credit.  A  taxpayer  who  is eligible pursuant to
    39  section forty-five of this chapter shall  be  allowed  a  credit  to  be
    40  computed  as provided in such section forty-five against the tax imposed
    41  by this article. [Under no circumstances may a single  taxpayer  receive
    42  more  than  one million five hundred thousand dollars in tax credits per
    43  year.]
    44    § 3. Paragraph 1 of subsection (nnn) of section 606 of the tax law, as
    45  added by section 4 of part OO of chapter 59 of  the  laws  of  2022,  is
    46  amended to read as follows:
    47    (1)  Allowance  of  credit.  A  taxpayer  who  is eligible pursuant to
    48  section forty-five of this chapter shall  be  allowed  a  credit  to  be
    49  computed  as provided in such section forty-five against the tax imposed
    50  by this article. [Under no circumstances may a single  taxpayer  receive
    51  more  than  one million five hundred thousand dollars in tax credits per
    52  year.]
    53    § 4. This act shall take effect immediately and shall apply to taxable
    54  years beginning on and after January 1, 2025 and before January 1, 2032.
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