Requires publishers of books created wholly or partially with the use of generative artificial intelligence to disclose such use of generative artificial intelligence before the completion of such sale; applies to all printed and digital books consisting of text, pictures, audio, puzzles, games or any combination thereof.
STATE OF NEW YORK
________________________________________________________________________
1815
2025-2026 Regular Sessions
IN SENATE
January 14, 2025
___________
Introduced by Sen. FERNANDEZ -- read twice and ordered printed, and when
printed to be committed to the Committee on Internet and Technology
AN ACT to amend the general business law, in relation to requiring
publishers of books created with the use of generative artificial
intelligence to contain a disclosure of such use
The People of the State of New York, represented in Senate and Assem-bly, do enact as follows:
1 Section 1. The general business law is amended by adding a new section
2 338 to read as follows:
3 § 338. Publishing of books; generative artificial intelligence disclo-
4 sure. 1. Any book that was wholly or partially created through the use
5 of generative artificial intelligence, published in this state, shall
6 conspicuously disclose upon the cover of the book, that such book was
7 created with the use of generative artificial intelligence.
8 2. Books subject to the provisions of this section shall include, but
9 not be limited to, all printed and digital books, regardless of such
10 books' target age group or audience, consisting of text, pictures,
11 audio, puzzles, games or any combination thereof.
12 3. For the purposes of this section, "generative artificial intelli-
13 gence" shall mean the use of machine learning technology, software,
14 automation, and algorithms to perform tasks, to make rules and/or
15 predictions based on existing data sets and instructions, including, but
16 not limited to:
17 (a) Any artificial system that performs tasks under varying and unpre-
18 dictable circumstances without significant human oversight, or that can
19 learn from experience and improve performance when exposed to data sets;
20 (b) An artificial system developed in computer software, physical
21 hardware, or other context that solves tasks requiring human-like
22 perception, cognition, planning, learning, communication, or physical
23 action;
EXPLANATION--Matter in italics (underscored) is new; matter in brackets
[] is old law to be omitted.
LBD03003-01-5
S. 1815 2
1 (c) An artificial system designed to think or act like a human,
2 including cognitive architectures and neural networks;
3 (d) A set of techniques, including machine learning, that is designed
4 to approximate a cognitive task; and/or
5 (e) An artificial system designed to act rationally, including an
6 intelligent software agent or embodied robot that achieves goals using
7 perception, planning, reasoning, learning, communicating, decision
8 making, and acting.
9 § 2. This act shall take effect on the sixtieth day after it shall
10 have become a law.