Senate Resolution No. 3297
BY: Senator PERSAUD
MEMORIALIZING Governor Andrew M. Cuomo to proclaim
May 21, 2020, as Global Accessibility Awareness Day
in the State of New York
WHEREAS, By some estimates, as many as 2.6 billion people take part
in digital gaming, a significant fraction of the global population; and
WHEREAS, Over the past decades, video games have become a mainstream
form of entertainment, currently eclipsing Hollywood's box office sales;
and
WHEREAS, Digital games are widely recognized as a popular, enjoyable
and even beneficial activity from which players can derive a sense of
well-being; and
WHEREAS, The popularity of games increases, so making games
accessible becomes even more important; software technology is often
difficult to access for players with disabilities; and
WHEREAS, The total number of people in the United States estimated
to have their ability to play games affected by a disability is
32,213,000; and
WHEREAS, In New York State, about one in five of the adult,
non-institutionalized population (about 3 million people) report an
activity limitation; and
WHEREAS, Video games can be tools for disabled gamers to create
rich, social experiences that they would not be able to have otherwise;
and
WHEREAS, For those who cannot leave their homes, games are a way to
explore and go on adventures without going anywhere; video games also
offer a chance for players to be on an equal playing field, regardless
of their disabilities; and
WHEREAS, Over 40% of military service members reported playing video
games on a weekly basis; and
WHEREAS, One out of every 10 veterans alive today was seriously
injured at some point while serving in the military, and three-quarters
of those injuries occurred in combat; for many of these 2.2 million
wounded warriors, the physical and emotional consequences of their
wounds have endured long after they left the military, which includes
hampering their ability to enjoy long loved hobbies; and
WHEREAS, Gaming can give newly disabled people a sense of normalcy;
gaming is one of the most popular activities for soldiers stationed in
Iraq and Afghanistan; and
WHEREAS, Adults may make up the majority of game players, but video
games are more popular than ever among kids; 91% of U.S. children ages
2-17 play video games; and
WHEREAS, 5% of children in the U. S. aged 5-15 have a form of
disability; and
WHEREAS, Thursday, May 21, 2020, marks the ninth Global
Accessibility Awareness Day (GAAD), the purpose of which is to get
everyone talking, thinking, and learning about digital access/inclusion
and people with different disabilities; and
WHEREAS, Includification is a phrase meant to convey the ideas of
including everyone as an ongoing movement; game accessibility is not a
topic that can be solved with one answer, or decision by one entity, but
rather of movement by one segment of the video game community, disabled
gamers, asking to be fairly included in regards to access of mainstream
entertainment; and
WHEREAS, This Legislative Body would like to shine more awareness on
how accessibility should be considered in all endeavors, including video
games; now, therefore, be it
RESOLVED, That this Legislative Body pause in its deliberations to
memorialize Governor Andrew M. Cuomo to Proclaim May 21, 2020, as Global
Accessibility Awareness Day in the State of New York; and be it further
RESOLVED, That copies of this Resolution, suitably engrossed, be
transmitted to The Honorable Andrew M. Cuomo, Governor of the State of
New York; and the AbleGamers Foundation.